What an incredible two days! The Khronos Group’s inaugural Shading Languages Symposium brought together shader programmers, researchers, technical artists, language implementors, and industry leaders to explore the past, present, and future of shading languages.
LunarG at Vulkanised 2026: 10 Years of Vulkan!
Vulkanised 2026 (February 9–11, 2026, in San Diego at Qualcomm) was a resounding success. LunarG was proud to contribute significantly to the event, with a total of six presentations at the event.
LunarG Releases Vulkan SDK 1.4.341.0
The Vulkan SDK 1.4.341.1 for Linux, macOS, and Windows delivers support for Vulkan API 1.4.341, incorporates the Roadmap 2026 Profile for greater hardware consistency, advances KosmicKrisp to beta on Apple silicon, supports several new extensions, and enhances validation layers across the board.
2026 LunarG Ecosystem Survey is live!
The 2026 LunarG Ecosystem Survey has just been posted and is ready for your input! Your responses play a crucial role in shaping the direction of the Vulkan Working Group (at Khronos) and LunarG’s own efforts to strengthen and evolve the Vulkan ecosystem.
2025 Ecosystem Survey – Progress Report Released!
The 2025 LunarG Ecosystem Survey guided our development efforts throughout the year. This post summarizes the key advancements we delivered and where we’re headed next.
LunarG Releases Vulkan SDK 1.4.335.0
Vulkan continues to evolve as the gold standard for low-overhead GPU access, and 1.4.328.0 emphasizes developer productivity with smarter configuration options, refined validation, and seamless integration across ecosystems.
LunarG at QCon 2025: Elevate Your Influence
At QCon 2025, Brad Grantham talked about transitioning from an individual contributor to a strategic influencer.
LunarG at XDC 2025: KosmicKrisp Overview
At XDC 2025, LunarG presented an overview of KosmicKrisp. Slides and a link to the video presentation are now available.
