LunarG has released new Windows, Linux, and macOS SDKs for Vulkan header 1.2.141.0. The prior SDK supported Vulkan API revision 1.2.135. The DirectX Shader Compiler (DXC) executable and GFXReconstruct, a new Vulkan capture/replay tool, debut with this SDK. Read on for information about other new features in this SDK. Overview of Vulkan SDK 1.2.141 The following new features are included: GFXReconstruct, a new Capture/Replay tool. See the GFXReconstruct documentation for more details. The DirectX Shader Compiler (DXC) executable (for Windows SDK only at this time). See the DXC documentation for more details. Versions of the Vulkan Specification have been generated that result in VUIDs being visible within the specification text. Errors from the Validation Layers included with this SDK will provide links to the appropriate VUID section within this VUID annotated specification. This improves the usability of deciphering a validation error. The specifications are included with the SDK documentation online at vulkan.lunarg.com Support for the following new extensions: VK_EXT_private_data VK_EXT_custom_border_color VK_EXT_robustness2 VK_QCOM_render_pass_shader_resolve VK_QCOM_render_pass_store_ops Bug fixes and improved validation coverage For more information Please read the Release Notes for Linux, Release Notes for Windows, or Release Notes for macOS for additional information or go to the Vulkan SDK download site to download this new SDK. Much of the documentation for this SDK is contained in the Getting Started Guides (Windows Getting Started Guide, Linux Getting Started Guide, macOS Getting Started Guide), found in the Documentation directory of the SDK and on this website. LunarG’s software engineering experts create innovative products and services for open source and commercial customers using leading-edge 3D graphics and compute technologies, including Vulkan, SPIR-V, OpenXR, and OpenGL. We have strengths in performance analysis and tuning, runtime and tools development, shader optimizations, driver development, and porting engines and applications to Vulkan. For more information about LunarG, please check out our website.
New Vulkan 1.2 SDKs Support Provisional Ray Tracing Extension
LunarG has released new Windows, Linux, and macOS SDKs for Vulkan header 1.2.135.0. The prior SDK supported Vulkan API revision 1.2.131. Please read on for the list of many new features in the SDK, including shader tool chain API libraries, the provisional ray tracing extension, and more.
LunarG releases new SDKs for Vulkan 1.2!
LunarG has released new Windows, Linux, and macOS SDKs for Vulkan header 1.2.131. For more detailed information, go to Vulkan SDK Download site.
LunarG Donates LunarG Vulkan SDK to Khronos Working Group
LunarG donates the Vulkan SDK to Khronos to promote a unified Vulkan ecosystem and enable wider collaboration on SDK development.
Valve + LunarG Launch Graphics Testing Service for Mesa Developers
LunarG has been hard at work developing the LunarG Mesa Graphics Testing Service. Today we’re happy to announce with Valve that we’re making the service available to the Mesa development community.
LunarG Releases First Vulkan™ SDK for Windows® and Linux Operating Systems
LunarG Releases the First Vulkan™ SDK for Windows® and Linux Operating Systems Comprehensive SDK Helps Organizations Develop to the Next Generation of 3D Graphics FORT COLLINS, Colo., February 16, 2016 – LunarG, Inc. today announced the release of the first Vulkan™ Software Development Kit (SDK) for Windows® and Linux operating systems. The SDK includes the resources developers need to get started creating the next generation of 3D graphics applications. “This is an historic moment in the 3D graphics industry, and Vulkan will set the foundation for graphics and compute APIs for years to come,” said Karen Ghavam, CEO of LunarG. “We are excited to release the Vulkan SDK to the developer community to jump-start their work in creating amazing 3D visual experiences for their customers.” LunarG has worked closely with Valve Corporation and members of the Khronos™ Group, an industry consortium of leading software and hardware vendors responsible for the Vulkan specification. Valve sponsored LunarG to provide this prepackaged SDK with access to open-source tools as well as technical support for game developers and others bringing their 3D engines and applications to the new Vulkan API. The LunarG Vulkan SDK delivers the development and runtime components for building, running, and debugging Vulkan applications. It includes the Vulkan loader, Vulkan layers, debugging tools, SPIR-V™ tools for shading language flexibility, the Vulkan run time installer, documentation, sample code, and demos. Availability The open-source and freely available SDK can be downloaded from the LunarXchange portal at vulkan.lunarg.com. For more information about the Vulkan SDK from LunarG, visit lunarg.com. About Vulkan The first new graphics API since the release of OpenGL® more than 20 years ago, the Vulkan API minimizes driver overhead and enables direct GPU control. A key advantage of Vulkan over OpenGL is the ability to generate GPU work with many CPU threads. Vulkan is particularly useful for CPU-bound developers, which can occur in diverse application domains such as games, computer-aided design, and mobile apps. About LunarG, Inc. LunarG is passionate about 3D graphics technology. Headquartered in Fort Collins, Colorado, the company brings together a team of industry-leading 3D software experts with an excellent record of providing state-of-the-art drivers, tools, and services. LunarG offers these services to ISVs, IHVs, and others who want high-performance, innovative 3D graphics solutions.


