
Christophe Riccio of LunarG has updated the Configuring Vulkan Layers white paper. Download this valuable reference as a white paper...

Christophe Riccio of LunarG has updated the Configuring Vulkan Layers white paper. Download this valuable reference as a white paper...

Samsung SARC developed Sokatoa, an open-source Android GPU profiler, on top of LunarG’s GFXReconstruct to deliver real-time, multi-frame visibility into...

Vulkan's Debug Printf feature empowers developers to insert c-style printf statements directly into shaders for real-time inspection of values. This...

What an incredible two days! The Khronos Group's inaugural Shading Languages Symposium brought together shader programmers, researchers, technical artists, language...

Vulkanised 2026 (February 9–11, 2026, in San Diego at Qualcomm) was a resounding success. LunarG was proud to contribute significantly...

The Vulkan SDK 1.4.341.1 for Linux, macOS, and Windows delivers support for Vulkan API 1.4.341, incorporates the Roadmap 2026 Profile...

Vulkan is a low-overhead, high-performance, cross-platform, graphics and compute API. This article dives deep into how Vulkan is supported within...

The 2026 LunarG Ecosystem Survey has just been posted and is ready for your input! Your responses play a crucial...

Samsung SARC developed Sokatoa, an open-source Android GPU profiler, on top of LunarG’s GFXReconstruct to deliver real-time, multi-frame visibility into...
GPU software development teams often run into roadblocks they can’t move on their own. LunarG is the industry’s leading problem-solving partner for GPU programming. We provide the tools, expertise, and passion you need to keep moving forward and deliver innovative, quality products. Let us know how we can help your next project succeed.