
Vulkan's Debug Printf feature empowers developers to insert c-style printf statements directly into shaders for real-time inspection of values. This...

Vulkan's Debug Printf feature empowers developers to insert c-style printf statements directly into shaders for real-time inspection of values. This...

What an incredible two days! The Khronos Group's inaugural Shading Languages Symposium brought together shader programmers, researchers, technical artists, language...

Vulkanised 2026 (February 9–11, 2026, in San Diego at Qualcomm) was a resounding success. LunarG was proud to contribute significantly...

The Vulkan SDK 1.4.341.1 for Linux, macOS, and Windows delivers support for Vulkan API 1.4.341, incorporates the Roadmap 2026 Profile...

Vulkan is a low-overhead, high-performance, cross-platform, graphics and compute API. This article dives deep into how Vulkan is supported within...

The 2026 LunarG Ecosystem Survey has just been posted and is ready for your input! Your responses play a crucial...

The 2025 LunarG Ecosystem Survey guided our development efforts throughout the year. This post summarizes the key advancements we delivered...

This article explains what a .gfxr file contains, how it’s structured, what gets captured (and what does not), and why...

The 2026 LunarG Ecosystem Survey has just been posted and is ready for your input! Your responses play a crucial...
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