
The 2026 LunarG Vulkan Ecosystem Survey received 360 responses — nearly 30% more than last year. With 49% commercial developers...

The 2026 LunarG Vulkan Ecosystem Survey received 360 responses — nearly 30% more than last year. With 49% commercial developers...

The 2026 LunarG Ecosystem Survey captured valuable insights from both commercial developers (49%) and those self-studying or working in academic...

Christophe Riccio of LunarG has updated the Configuring Vulkan Layers white paper. Download this valuable reference as a white paper...

Samsung SARC developed Sokatoa, an open-source Android GPU profiler, on top of LunarG’s GFXReconstruct to deliver real-time, multi-frame visibility into...

Vulkan's Debug Printf feature empowers developers to insert c-style printf statements directly into shaders for real-time inspection of values. This...

What an incredible two days! The Khronos Group's inaugural Shading Languages Symposium brought together shader programmers, researchers, technical artists, language...

Vulkanised 2026 (February 9–11, 2026, in San Diego at Qualcomm) was a resounding success. LunarG was proud to contribute significantly...

The Vulkan SDK 1.4.341.1 for Linux, macOS, and Windows delivers support for Vulkan API 1.4.341, incorporates the Roadmap 2026 Profile...

Samsung SARC developed Sokatoa, an open-source Android GPU profiler, on top of LunarG’s GFXReconstruct to deliver real-time, multi-frame visibility into...
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