Highlights of this release include KosmicKrisp performance and functionality improvements, new extensions, scoped GPU-AV, and GPU Dump tooling.
LunarG at SIGGRAPH 2026
We were excited to be part of SIGGRAPH 2026, the premier conference for computer graphics and interactive techniques. If you missed it, check out our presentations where we shared our latest updates, tools, and insights.
LunarG Releases Vulkan SDK 1.4.350.0
Highlights of this release include major updates for KosmicKrisp, support for 16 new extensions, and ARM64X support for the GFXReconstruct capture layer.
2026 Ecosystem Survey—Your Feedback, Our Responses
The 2026 LunarG Vulkan Ecosystem Survey received 360 responses — nearly 30% more than last year. With 49% commercial developers and 71% rating themselves as regular, advanced, or expert users, the feedback was practical and insightful.
2026 LunarG Ecosystem Survey results released!
The 2026 LunarG Ecosystem Survey captured valuable insights from both commercial developers (49%) and those self-studying or working in academic settings (51%). Read the full report.
UPDATED! Configuring Vulkan Layers White Paper
Christophe Riccio of LunarG has updated the Configuring Vulkan Layers white paper. Download this valuable reference as a white paper now!
How Samsung Built Its New Android GPU Profiler on LunarG’s GFXReconstruct
Samsung SARC developed Sokatoa, an open-source Android GPU profiler, on top of LunarG’s GFXReconstruct to deliver real-time, multi-frame visibility into GPU behavior across diverse devices and workloads.
How to Use Vulkan Debug Printf
Vulkan’s Debug Printf feature empowers developers to insert c-style printf statements directly into shaders for real-time inspection of values. This blog covers the process for GLSL, HLSL, Slang, and SPIR-V shaders.