The 2026 LunarG Vulkan Ecosystem Survey received 360 responses — nearly 30% more than last year. With 49% commercial developers and 71% rating themselves as regular, advanced, or expert users, the feedback was practical and insightful.
2026 LunarG Ecosystem Survey results released!
The 2026 LunarG Ecosystem Survey captured valuable insights from both commercial developers (49%) and those self-studying or working in academic settings (51%). Read the full report.
UPDATED! Configuring Vulkan Layers White Paper
Christophe Riccio of LunarG has updated the Configuring Vulkan Layers white paper. Download this valuable reference as a white paper now!
How Samsung Built Its New Android GPU Profiler on LunarG’s GFXReconstruct
Samsung SARC developed Sokatoa, an open-source Android GPU profiler, on top of LunarG’s GFXReconstruct to deliver real-time, multi-frame visibility into GPU behavior across diverse devices and workloads.
How to Use Vulkan Debug Printf
Vulkan’s Debug Printf feature empowers developers to insert c-style printf statements directly into shaders for real-time inspection of values. This blog covers the process for GLSL, HLSL, Slang, and SPIR-V shaders.
LunarG at Shading Languages Symposium 2026
What an incredible two days! The Khronos Group’s inaugural Shading Languages Symposium brought together shader programmers, researchers, technical artists, language implementors, and industry leaders to explore the past, present, and future of shading languages.
LunarG at Vulkanised 2026: 10 Years of Vulkan!
Vulkanised 2026 (February 9–11, 2026, in San Diego at Qualcomm) was a resounding success. LunarG was proud to contribute significantly to the event, with a total of six presentations at the event.
LunarG Releases Vulkan SDK 1.4.341.0
The Vulkan SDK 1.4.341.1 for Linux, macOS, and Windows delivers support for Vulkan API 1.4.341, incorporates the Roadmap 2026 Profile for greater hardware consistency, advances KosmicKrisp to beta on Apple silicon, supports several new extensions, and enhances validation layers across the board.