We’re thrilled to announce that LunarG will have a prominent role in the Khronos Group’s inaugural Shading Languages Symposium, taking place February 12-13, 2026, in San Diego, California. This ground-breaking event follows immediately after Vulkanised 2026 (February 9-11) at the same venue, creating a full week of deep dives into Vulkan and shading technologies.
The symposium brings together shader programmers, researchers, technical artists, and language implementors to explore the current landscape and future of shading languages—including GLSL, HLSL, MSL, OSL, Slang, SPIR-V, and WGSL—while discussing emerging paradigms like neural graphics and real-time rendering innovations.
LunarG Highlights at the Event
LunarG’s vast industry experience and expertise in Vulkan tools, validation layers, and shader infrastructure shines through with multiple contributions:
- Opening Keynote: GLSL: Origins, Observations, and Opportunities – Delivered by Randi Rost (LunarG/ Randi Rost Consulting). Randi will reflect on the origins of the OpenGL Shading Language (GLSL), it’s impact on the graphics industry, and the future of interactive graphics.
- The glslang Compiler: The Present and Future – by Arcady Goldmints-Orlov (LunarG). LunarG maintains glslang, the reference compiler for GLSL—the most widely used shading language in Vulkan—and has driven key recent improvements, including a stable public API/ABI for easier shared-library integration and enhanced debug information. Arcady will also preview future enhancements, such as potential new GLSL extensions.
- Instrumenting SPIR-V for GPU Validation – by Spencer Fricke (LunarG). This talk will dive into the challenges and solutions involved with instrumenting SPIR-V. The talk will be focused on a tool that has to parse, then reassemble valid SPIR-V that is fast enough to still be used.
Additional LunarG team member will be on-site for networking, discussions, and questions.
These sessions underscore LunarG’s longstanding commitment to open graphics standards and powering developer productivity with robust validation, debugging, and portability tools.
Why Attend?
If you’re working with shaders in gaming, VFX, web graphics, AR/VR, or AI-accelerated rendering, this symposium is a must-attend. It’s a rare opportunity to:
- Hear directly from language stewards across the industry.
- Influence future directions through community feedback.
- Network with peers and experts.
Meet the LunarG team in San Diego! We’ll be at both Vulkanised and the Shading Languages Symposium—stop by to discuss your projects, get hands-on with our tools, or explore collaboration opportunities.
Registration is open now—visit the official event page for the full program, speakers, and details.
See you in San Diego!


