Join us at Vulkanised 2026 – the premier Vulkan developer conference!
Mark your calendars for February 9-11, 2026, in beautiful San Diego, CA (hosted at Qualcomm). This is your chance to dive deep into the latest Vulkan API developments, extensions, tools, and real-world applications – with keynotes, technical talks, panels, and unbeatable networking.
We’re especially thrilled that LunarG will be well-represented with insightful sessions from our team:
- Karen Ghavam: Vulkan SDK ecosystem update and a 10-year retrospective
- Antonio Caggiano: Integrating Vulkan ray tracing into the Godot Engine
- Charles Giessen: Mastering frames in flight
- Spencer Fricke: Demystifying SPIR-V (no more fear!)
- Richard S. Wright Jr.: Achieving conformant Vulkan on Apple hardware
Whether you’re building engines, optimizing mobile rendering, exploring ray tracing, or just passionate about cross-platform graphics, Vulkanised is the place to connect with industry leaders and shape the future of Vulkan.
Early bird registration ends January 18 – grab your spot today and save!
Register here: https://vulkanised2026.eventbrite.com
More details: https://vulkan.org/events/vulkanised-2026
See you in San Diego!



