Highlights of this release include KosmicKrisp performance and functionality improvements, new extensions, scoped GPU-AV, and GPU Dump tooling.
LunarG at SIGGRAPH 2026
We were excited to be part of SIGGRAPH 2026, the premier conference for computer graphics and interactive techniques. If you missed it, check out our presentations where we shared our latest updates, tools, and insights.
LunarG Releases Vulkan SDK 1.4.350.0
Highlights of this release include major updates for KosmicKrisp, support for 16 new extensions, and ARM64X support for the GFXReconstruct capture layer.
2026 LunarG Ecosystem Survey results released!
The 2026 LunarG Ecosystem Survey captured valuable insights from both commercial developers (49%) and those self-studying or working in academic settings (51%). Read the full report.
UPDATED! Configuring Vulkan Layers White Paper
Christophe Riccio of LunarG has updated the Configuring Vulkan Layers white paper. Download this valuable reference as a white paper now!
How Samsung Built Its New Android GPU Profiler on LunarG’s GFXReconstruct
Samsung SARC developed Sokatoa, an open-source Android GPU profiler, on top of LunarG’s GFXReconstruct to deliver real-time, multi-frame visibility into GPU behavior across diverse devices and workloads.
LunarG at Shading Languages Symposium 2026
What an incredible two days! The Khronos Group’s inaugural Shading Languages Symposium brought together shader programmers, researchers, technical artists, language implementors, and industry leaders to explore the past, present, and future of shading languages.
LunarG at Vulkanised 2026: 10 Years of Vulkan!
Vulkanised 2026 (February 9–11, 2026, in San Diego at Qualcomm) was a resounding success. LunarG was proud to contribute significantly to the event, with a total of six presentations at the event.