Device Buffer Address Validation Added to Vulkan GPU-AV White Paper

LunarG updates the GPU-Assisted Validation white paper to reflect two new additions: 1) buffer device address validation and 2) information about the compatibility of line and source info generated by dxc as it would be consumed by the GPU-Assisted validation. LunarG originally released GPU-Assisted validation with the Vulkan SDK 1.1.97. These two new features are released [...]

By |2019-10-03T16:04:08-07:00October 3rd, 2019|News|

New Automatic Relaxed Precision White Paper for SPIR-V

LunarG releases new RelaxedPrecision white paper for SPIR-V developers. This functionality is available along with the Vulkan 1.1.122.0 SDK release.  Read on for more information about this new feature or read the details in the Automatic Relaxed Precision Decoration and Conversion in Spirv-opt white paper. […]

By |2019-09-26T10:13:12-07:00September 26th, 2019|News|

LunarG Releases New SDKs for Vulkan 1.1.121

LunarG releases new SDKs for Vulkan 1.1.121 that include the most recent extensions plus many new valuable features including GPU-assisted validation for buffer device address and options for spirv-opt to automatically convert SPIR-V shaders to use RelaxedPrecision semantics. […]

By |2019-09-12T15:25:07-07:00September 12th, 2019|News|

Vulkan Ecosystem SIGGRAPH Presentations Now Available

Did you miss SIGGRAPH or did you attend the Vulkan talks, but are now looking for the LunarG slide presentations? LunarG shared three Vulkan API, ecosystem-related, Birds of a Feather (BoF) presentations at SIGGRAPH 2019. Read on for more information and access to the slide sets. […]

By |2019-08-26T13:38:51-07:00August 26th, 2019|News|

White paper update available for new Vulkan GPU-assisted validation

LunarG updates the GPU-Assisted Validation white paper to reflect new validation available for situations when the VK_EXT_descriptor_indexing extension is enabled. LunarG originally released GPU-Assisted validation with the Vulkan 1.1.97.0 SDK.  Read on for more information about this new validation and its description in the updated LunarG GPU-Assisted Validation white paper. […]

By |2019-08-19T12:40:45-07:00July 10th, 2019|News|