Did you know that since Vulkan 1.1 has been released by Khronos, there is no longer a need for a LunarG SDK based on 1.0 headers? LunarG no longer plans to release Vulkan SDKs based on a 1.0 Vulkan header.
Vulkan 1.1 is a minor release, and as such adds additional functionality to the API without modifying the behavior of the already existing Vulkan 1.0 functionality. Therefore, Vulkan 1.1 guarantees compatibility for 1.0 applications:
- Application binaries built from a 1.0 Vulkan header will work with Vulkan 1.1 versions of the validation layers, Vulkan runtime (loader), and drivers.
- Application source written to use the 1.0 Vulkan header can be built with the Vulkan 1.1 SDK.
To continue to get the latest validation layers and other SDK components, you can use the Vulkan 1.1 versioned SDKs and be confident that the validation layers, tools, and Vulkan runtime will be compatible with your Vulkan 1.0 applications.
As well, IHV Windows driver updates will continue to bundle the Vulkan Runtime and they will be moving to a Vulkan 1.1 version of the Vulkan Runtime.
Read the Vulkan 1.1 vs. 1.0 white paper
If you intend to support Vulkan 1.0 loaders, you can’t link directly to any Vulkan 1.1 commands. It is important for you to review the requirements for legally using Vulkan 1.1 functionality in your applications.
Go to LunarXchange for more information or to get a copy of the Vulkan SDK.
Info about LunarG, Inc.
LunarG’s software engineering experts create innovative products and services for open source and commercial customers using leading-edge 3D graphics and compute technologies, including OpenGL, Vulkan, OpenXR, and SPIR-V. We have strengths in performance analysis and tuning, runtime and tools development, shader optimizations, driver development, and porting engines and applications to Vulkan. Our software engineering team is based in Fort Collins, Colorado. LunarG was founded by software experts who are passionate about 3D graphics.
For more information about LunarG, check out our website.