- Open-source and proprietary application development
- Application performance and tuning
- Application feature development in OpenGL®
- OpenXR™ spec, loader, and layer development
LunarG has assembled a highly experienced team of industry-leading 3D graphics software engineering consultants. All our software engineers have been highly vetted for their professional experience and technical knowledge. Our team has a proven track record for delivering innovative, state-of-the-art 3D graphics software, services, tools and drivers on time and on budget.
LunarG’s developers have decades of experience creating innovative, high-quality, high-performance graphics and GPU driver services for a wide variety of 3D graphics challenges.
Our expertise is in software engineering and project management. Our specialties include: Vulkan, OpenXR, OpenGL, SPIR-V™, GLSL, shader compilers, performance tuning and optimization, 3D graphics driver development and tuning, video and display controllers, and ecosystem and tools development.
We have experience working with both independent hardware vendors (IHVs) and independent software vendors (ISVs) for game console, desktop, mobile, and embedded platforms.
LunarG has and maintains a strong partnership with the Khronos Group, a technology consortium that works to develop advanced, royalty-free, acceleration standards for 3D graphics. This partnership enables us to continually develop Khronos-related solutions and also represent our clients’ needs to the Khronos community. LunarG is an active participant in open source working groups for open standards ecosystems such as Vulkan, SPIR-V, OpenGL and OpenXR. This enables us to stay up to date on all the latest open source standards so we can deliver the best solutions and services to our clients.
In 2017, The Khronos Group, a non-profit technology consortium, presented LunarG’s CEO and Director of Engineering, Karen Ghavam, with a Khronie award for her (and the LunarG team’s) contributions to Vulkan. These contributions included the first SDK and validation layers.
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