Khronos Osaka Dev Day Video and LunarG Presentation Slides Available

Khronos presented Developer Day Japan in Osaka on May 11, 2023. LunarG was there to share three presentations. Leading experts in OpenXR and Vulkan, including Spencer Fricke of LunarG, presented on a variety of topics (listed below).

OpenXR Live!

  • Intro to OpenXR, Jonathan Wright, Meta
  • How to Get Started with OpenXR in Unreal Engine, Victor Brodin, Product Specialist, XR at Epic Games
  • UE5 OpenXR Plugin Deep Dive, Jules Blok, Epic Games
  • Overview of Khronos Group and the Metaverse Standards Forum, Neil Trevett, President of the Khronos Group and the Metaverse Standards Forum

Vulkanised Japan

  • Updates from the Vulkan Working Group, Tom Olson, Distinguished Engineer at Arm and Chair of the Vulkan Working Group
  • Vulkan Ray Tracing Demo, Hai Nguyen, Independent
  • Using Vulkan Validation Effectively, Spencer Fricke, GPU Software Specialist at LunarG (English language presentation with a link to Japanese version at front of slide deck)
  • Mobile GPU Optimization and Introduction to Mobile GPUs, Ralph Potter, Lead Khronos Standards Engineer at Samsung
  • Introduction to Using SPIR-V, Spencer Fricke, GPU Software Specialist at LunarG (English language presentation with a link to Japanese version at front of slide deck)
  • Vulkan Ecosystem Developer Tools, Spencer Fricke, GPU Software Specialist at LunarG (English language presentation with a link to Japanese version at front of slide deck)
  • Vulkan Panel, hosted by Marty Johnson, Vulkan Developer Relations at Khronos Group

The event provided developers with a unique opportunity to learn about the latest updates to these open APIs and SDKs, including implementations and tools that are available to streamline 3D and XR application development.

We’ve posted the LunarG presentations from Vulkanised Japan on this site in the White Papers and Presentations section.

Click here for access to the Khronos Osaka Dev Day video.

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