Today LunarG releases new Windows, Linux, and macOS SDKs for Vulkan header 1.2.170. These SDKs include support for Vulkan Synchronization2 and several other new extensions. The prior SDK supported Vulkan API revision 1.2.162. Read on for information about the new extensions.
New Vulkan SDKs with enhanced developer support for Apple platforms
LunarG releases new Windows, Linux, and macOS SDKs for Vulkan header 1.2.162. New SDKs provide advanced developer support for Apple platforms and a new 1.0 version of Synchronization Validation that moves beyond alpha. Read on for information about the new features and updates.
New Vulkan SDKs Now Support Ray Tracing!
LunarG releases new Windows, Linux, and macOS SDKs for Vulkan header 1.2.162.0. The prior SDK supported Vulkan API revision 1.2.154. Read on for information about the new features and added extensions.
New Vulkan SDK Version Query and Unattended Download Features
For developers who need unattended downloads and installs of Vulkan SDKs, we have a solution! This solution also provides a programmatic way to determine all the contributing Vulkan repositories and their commits or branches.
New Vulkan SDKs include SPIRV-reflect and vkconfig improvements
LunarG releases new Windows, Linux, and macOS SDKs for Vulkan header 1.2.154.0. The prior SDK supported Vulkan API revision 1.2.148. Read on for information about the new features.
LunarG Releases Enhanced Vulkan Configurator in new SDKs
LunarG has released new Windows, Linux, and macOS SDKs for Vulkan header 1.2.148.0. This SDK introduces a redesigned Vulkan Configurator, vkconfig, and Synchronization validation. DirectX Shader Compiler (DXC) is now included in the Linux and macOS SDKs (previously only included with the Windows SDK). Validation Layer support has been added for Vulkan Synchronization that supports single command buffers. This validation is exposed by the Vulkan Configurator for easy enablement. Read on for more information about the enhanced vkconfig and other new features in this SDK.
LunarG releases GFXReconstruct, a new Vulkan Capture/Replay Tool, with SDK 1.2.141
LunarG has released new Windows, Linux, and macOS SDKs for Vulkan header 1.2.141.0. The prior SDK supported Vulkan API revision 1.2.135. The DirectX Shader Compiler (DXC) executable and GFXReconstruct, a new Vulkan capture/replay tool, debut with this SDK. Read on for information about other new features in this SDK. Overview of Vulkan SDK 1.2.141 The following new features are included: GFXReconstruct, a new Capture/Replay tool. See the GFXReconstruct documentation for more details. The DirectX Shader Compiler (DXC) executable (for Windows SDK only at this time). See the DXC documentation for more details. Versions of the Vulkan Specification have been generated that result in VUIDs being visible within the specification text. Errors from the Validation Layers included with this SDK will provide links to the appropriate VUID section within this VUID annotated specification. This improves the usability of deciphering a validation error. The specifications are included with the SDK documentation online at vulkan.lunarg.com Support for the following new extensions: VK_EXT_private_data VK_EXT_custom_border_color VK_EXT_robustness2 VK_QCOM_render_pass_shader_resolve VK_QCOM_render_pass_store_ops Bug fixes and improved validation coverage For more information Please read the Release Notes for Linux, Release Notes for Windows, or Release Notes for macOS for additional information or go to the Vulkan SDK download site to download this new SDK. Much of the documentation for this SDK is contained in the Getting Started Guides (Windows Getting Started Guide, Linux Getting Started Guide, macOS Getting Started Guide), found in the Documentation directory of the SDK and on this website. LunarG’s software engineering experts create innovative products and services for open source and commercial customers using leading-edge 3D graphics and compute technologies, including Vulkan, SPIR-V, OpenXR, and OpenGL. We have strengths in performance analysis and tuning, runtime and tools development, shader optimizations, driver development, and porting engines and applications to Vulkan. For more information about LunarG, please check out our website.
New Vulkan 1.2 SDKs Support Provisional Ray Tracing Extension
LunarG has released new Windows, Linux, and macOS SDKs for Vulkan header 1.2.135.0. The prior SDK supported Vulkan API revision 1.2.131. Please read on for the list of many new features in the SDK, including shader tool chain API libraries, the provisional ray tracing extension, and more.


