LunarG at SIGGRAPH 2026

We were excited to be part of SIGGRAPH 2026 (July 19–23, Los Angeles), the premier conference for computer graphics and interactive techniques. As shown by our efforts on the Vulkan SDK, validation layers, GFXReconstruct, and other essential developer tools, LunarG is deeply committed to advancing the Vulkan ecosystem and helping developers build high-performance graphics and compute applications.

At SIGGRAPH 2026 we shared the latest updates, tools, and insights directly with the community.

GFXReconstruct – an Engine for Vulkan Debugging and Profiling

In this birds-of-a-feather session on July 20th, we presented GFXReconstruct — LunarG’s open-source framework for capturing, replaying, and analyzing Vulkan applications — and described how it can transform your debugging and profiling workflows. In this session we covered:

  • Capturing and replaying graphics commands
  • Command-line and integrated tool usage
  • Recent project updates and real-world use cases
  • Opportunities to provide feedback and contribute to future development

If you’re optimizing performance or tracking down tricky bugs, this BoF had something for you.

Download the slides: GFXReconstruct-an-Engine-for-Graphics-API-Debugging-and-Profiling v2.pdf 

The State of Vulkan: Descriptor Debugging

 
As part of the Vulkan Working Group update on July 22nd, LunarG’s Spencer Fricke  spoke about debugging descriptor heaps. 
 
Spencer’s talk covered the most common descriptor heap bugs (VK_EXT_descriptor_heap) and how the Vulkan Validation Layers help detect and resolve them — including heap OOB, alignment issues, and porting challenges. The video of this presentation is essential viewing for developers using descriptor heaps or descriptor buffers.
 
 

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