Vulkan’s Debug Printf feature empowers developers to insert c-style printf statements directly into shaders for real-time inspection of values. This blog covers the process for GLSL, HLSL, Slang, and SPIR-V shaders.
LunarG at Shading Languages Symposium 2026
What an incredible two days! The Khronos Group’s inaugural Shading Languages Symposium brought together shader programmers, researchers, technical artists, language implementors, and industry leaders to explore the past, present, and future of shading languages.
LunarG at Vulkanised 2026: 10 Years of Vulkan!
Vulkanised 2026 (February 9–11, 2026, in San Diego at Qualcomm) was a resounding success. LunarG was proud to contribute significantly to the event, with a total of six presentations at the event.
LunarG Releases Vulkan SDK 1.4.341.0
The Vulkan SDK 1.4.341.1 for Linux, macOS, and Windows delivers support for Vulkan API 1.4.341, incorporates the Roadmap 2026 Profile for greater hardware consistency, advances KosmicKrisp to beta on Apple silicon, supports several new extensions, and enhances validation layers across the board.
The State of Vulkan on Apple – Jan. 2026
Vulkan is a low-overhead, high-performance, cross-platform, graphics and compute API. This article dives deep into how Vulkan is supported within the Apple ecosystem. Applications written with Vulkan are portable across Windows PCs, Apple desktops, Linux systems and both iOS and Android mobile platforms.
2025 Ecosystem Survey – Progress Report Released!
The 2025 LunarG Ecosystem Survey guided our development efforts throughout the year. This post summarizes the key advancements we delivered and where we’re headed next.
Mastering GFXReconstruct: Part 4
This article explains what a .gfxr file contains, how it’s structured, what gets captured (and what does not), and why replay is typically deterministic and visually identical to the original run.
Mastering GFXReconstruct: Part 3
It’s time to capture your first GPU workload and generate a .gfxr trace file—the foundation for debugging, performance analysis, and replay testing.