Now Available – Vulkan SDK 1.3.296.0
Released 08 Oct 2024
Today LunarG released a new SDK for Windows, Linux, & macOS that supports Vulkan API revision 1.3.296.
The highlights below are not a replacement for the important and detailed information in the release notes!
New features in SDK 1.3.296.0
> A beta version of slang – an alternative shader language and compiler.
> Synchronization validation for the VK_KHR_timeline_semaphore extension.
> The Vulkan headers now include the following extensions:
- VK_EXT_depth_clamp_control
- VK_EXT_device_generated_commands
- VK_KHR_compute_shader_derivatives
- VK_KHR_pipeline_binary
- VK_NV_command_buffer_inheritance
- VK_AMD_anti_lag
> The Android Validation Layer binaries are released in the Validation Layers repository.
> The Vulkan Configurator (vkconfig) has been updated to improve quality and stability.
> Improved validation coverage.
Windows Highlights
> The Windows ARM Vulkan SDK has been released with the following components added (it is no longer considered “beta”):
- DXC (the Microsoft DirectX Shader Compiler)
- Visual Studio 2022 templates
> Windows 11 is now officially supported.
> Reminder – In 2025 the behavior of the Windows SDK will change and the Vulkan Loader will be updated as part of the SDK installation.
macOS Highlights
> MoltenVK has been updated to version 1.2.11. See the release notes for details.
> A notarized .zip file is available which contains the SDK installer instead of a .DMG.
> Please see the release notes for an issue with the SDK Maintenance tool.
Linux Highlights
> Ubuntu packages are not releasing a new version of the DirectXShaderCompiler on Ubuntu 24.04 for this SDK release due to an unidentified issue.
Thank You!
LunarG would like to thank the many contributors to the Vulkan Ecosystem that help make the SDKs possible!
Release Notes
About LunarG
LunarG software engineering experts create innovative products and services for open-source and commercial customers using leading-edge 3D graphics and compute technologies, including Vulkan, SPIR-V, OpenXR, and OpenGL. We have strengths in performance analysis and tuning, runtime and tools development, shader optimizations, driver development, and porting engines and applications to Vulkan.
Go to the Vulkan SDK Download site to get the new SDKs