LunarG Releases Vulkan SDKs With New Extensions

Today LunarG released new Windows, Linux, and macOS SDKs for Vulkan header 1.3.250 that include the VK_LAYER_KHRONOS_shader_object emulation layer in beta mode and new extensions. Read the release notes for more information about the new features listed below.

Overview of New Features

The VK_LAYER_KHRONOS_shader_object emulation layer is considered in beta mode until a full-quality audit is completed and more community feedback has been collected and addressed. It is being included with the SDK to enable broader usage of the layer for increased feedback

  • vkconfig is able to configure the VK_LAYER_KHRONOS_shader_object. Since the emulation layer is still in beta status, it is not listed as a default configuration but rather is selectable when editing a layer configuration.

The Vulkan Configurator (vkconfig) has been updated to improve quality and stability.

The Vulkan headers now include the following new extensions. Note that extensions are optional and may not be implemented by the underlying driver/ICD. Applications can now query for the presence of these new features.

  • VK_EXT_attachment_feedback_loop_dynamic_state
  • VK_KHR_ray_tracing_position_fetc
  • VK_EXT_shader_objec
  • VK_EXT_shader_tile_imag
  • VK_NV_displacement_micromap
  • VK_KHR_map_memory2

Improved validation coverage. VUID validation coverage documentation has been updated to represent the validation layer VUID coverage status.

More Information about LunarG

LunarG software engineering experts create innovative products and services for open-source and commercial customers using leading-edge 3D graphics and compute technologies, including Vulkan, SPIR-V, OpenXR, and OpenGL. We have strengths in performance analysis and tuning, runtime and tools development, shader optimizations, driver development, and porting engines and applications to Vulkan.

For more information about LunarG, please check out our website.

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