After close collaboration with AMD’s GPUOpen team, LunarG is excited to announce the release of DX12 and DXR support for our GFXReconstruct tool. GFXReconstruct is LunarG’s open-source graphics API capture and replay tool for reconstructing graphics application behavior.
LunarG initially developed GFXReconstruct to capture/replay Vulkan® applications. This free-use, open-source tool has seen broad adoption by Vulkan developers. Through a joint venture between AMD and LunarG, GFXReconstruct has been extended to support the capture/replay of applications using the DirectX ecosystem.
D3D12 is the de facto standard for gaming on the Windows platform and has been used in the development and deployment of hundreds of titles since its release. Adding D3D12 support to GFXReconstruct provides developers with another valuable tool to help analyze and debug D3D12 applications. Since this latest version of GFXReconstruct continues to be made available through an open-source license, developers can use this tool freely and can choose to contribute back to the community by providing enhancements, support, or bug fixes.
Find more information in the AMD GPUOpen blog, the release notes for this release, and the GFXReconstruct GitHub.
More information about LunarG
LunarG’s software engineering experts create innovative products and services for open-source and commercial customers using leading-edge 3D graphics and compute technologies, including Vulkan, OpenXR, SPIR-V, and OpenGL. We have strengths in performance analysis and tuning, runtime and tools development, shader optimizations, driver development, and porting engines and applications to Vulkan. Our software engineering team is based in Fort Collins, Colorado. LunarG was founded by software experts who are passionate about 3D graphics.
For more information about LunarG, please check out our website.