What an incredible two days! The Khronos Group’s inaugural Shading Languages Symposium brought together shader programmers, researchers, technical artists, language implementors, and industry leaders to explore the past, present, and future of shading languages.
LunarG at Vulkanised 2026: 10 Years of Vulkan!
Vulkanised 2026 (February 9–11, 2026, in San Diego at Qualcomm) was a resounding success. LunarG was proud to contribute significantly to the event, with a total of six presentations at the event.
LunarG at XDC 2025: KosmicKrisp Overview
At XDC 2025, LunarG presented an overview of KosmicKrisp. Slides and a link to the video presentation are now available.
LunarG at SIGGRAPH 2025: Updates on Ecosystem and GFXReconstruct
At SIGGRAPH 2025, LunarG presented updates on the Vulkan SDK and ecosystem and described capture and replay of Vulkan and OpenXR commands with GFXReconstruct.
A Vulkan on Metal Mesa 3D Graphics Driver
LunarG is thrilled to announce KosmicKrisp, LunarG’s new Vulkan driver for Apple hardware, built within the Mesa 3D graphics framework.
Vulkanised 2025 – LunarG Technical Presentations
At Vulkanised 2025 in Cambridge | UK, LunarG presented the following technical presentations: Watch the Videos – Vulkan SDK – Enhancements Over the Last Year – by Karen Ghavam, CEO & Engineering Director Debugging your GPU Workflow – by Spencer Fricke, Graphics Software Engineer Vulkan Crash Diagnostic Layer – by Jeremy Gebben, Senior Graphics Software Engineer Vk-Bootstrap: Vulkan Project Startup Made Easy – by Charles Giessen, Graphics Software Engineer So You Want to Write a Vulkan Renderer in 2025 – by Charles Giessen, Graphics Software Engineer Download the Presentations – Vulkan SDK – Enhancements Over the Last Year – by Karen Ghavam, CEO & Engineering Director Debugging your GPU Workflow – by Spencer Fricke, Graphics Software Engineer Vulkan Crash Diagnostic Layer – by Jeremy Gebben, Senior Graphics Software Engineer Vk-Bootstrap: Vulkan Project Startup Made Easy – by Charles Giessen, Graphics Software Engineer So You Want to Write a Vulkan Renderer in 2025 – by Charles Giessen, Graphics Software Engineer
Vulkan SDK Presentation at SIGGRAPH Asia 2024
Presentations are now available! Spencer Fricke, Graphics Engineer, LunarG Inc., provided an update on the Vulkan SDK at SIGGRAPH Asia 2024 in Tokyo, Japan. Follow the links below to access the presentation materials. Click here for the Japanese Language Version Click here for the English Language Version
(Videos Available) LunarG is at the Vulkan, Forging Ahead Session at the Khronos BoF during SIGGRAPH 2024
LunarG is at the Vulkan, Forging Ahead session at the Khronos BoF during SIGGRAPH 2024! Afterward, have live 1:1 conversations with key LunarG senior software engineers at the Khronos Networking Event! (NEW) Watch the Videos The Vulkan SDK – Where we started – Where we are going, Karen Ghavam, CEO & Engineering Director, LunarG Introduction to the Crash Diagnostic Layer, Jeremy Gebben, Senior Software Engineer, LunarG Presentations The Vulkan SDK – Where we started – Where we are going, Karen Ghavam, CEO & Engineering Director, LunarG Introduction to the Crash Diagnostic Layer, Jeremy Gebben, Senior Software Engineer, LunarG Khronos Event Logistics (at the Hyatt Regency Denver) – Vulkan, Forging Ahead: Wednesday, July 31: 3:00 – 6:00 pm MDT Khronos Networking Event: Wednesday, July 31: 6:00 – 9:00 pm MDT
