News & Insights > White Paper

Source-level Shader Debugging in Vulkan with RenderDoc

Greg Fischer of LunarG presents an introduction to source-level shader debugging in Vulkan with RenderDoc. Greg will cover the following topics:

  • What is RenderDoc?
  • What is NonSemantic.Shader.DebugInfo.100
  • How to generate source-level debug information
  • DebugInfo Instructions
  • Status of compiler toolchain support
  • Demo: How to debug shaders in RenderDoc

This presentation was given on February 8th at the Khronos Vulkanised event in Munich.

Click here for a link to Greg’s presentation.

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