Greg Fischer of LunarG presents an introduction to source-level shader debugging in Vulkan with RenderDoc. Greg will cover the following topics:
- What is RenderDoc?
- What is NonSemantic.Shader.DebugInfo.100
- How to generate source-level debug information
- DebugInfo Instructions
- Status of compiler toolchain support
- Demo: How to debug shaders in RenderDoc
This presentation was given on February 8th at the Khronos Vulkanised event in Munich.