New SDKs Released for Vulkan

LunarG releases new SDKs that include the most recent extensions plus an update to the new Vulkan GPU-Assisted Validation feature.

Much of the documentation for this SDK is contained in the Getting Started Guide, found in the Documentation directory of the SDK and on the Vulkan SDK download site.

Overview of new features in Vulkan SDK

  • GPU-assisted validation code was updated to include validation for scenarios that arise when the VK_EXT_descriptor_indexing extension is enabled. Refer to this document to enable GPU assisted validation. For full details of GPU Assisted Validation refer to this white paper.
  • Since the release of SDK, the following extensions have been added to the Vulkan spec and may be supported by a Vulkan device. To query extensions available to a given physical device, call vkEnumerateDeviceExtensionProperties() or contact the hardware vendor.


  • Improved validation coverage and bug fixes

More Information

Please read the Release Notes for LinuxRelease Notes for Windows, or Release Notes for macOS for additional information or go to Vulkan SDK download site to download this new SDK.

LunarG’s software engineering experts create innovative products and services for open source and commercial customers using leading-edge 3D graphics and compute technologies, including Vulkan, SPIR-V, OpenXR, and OpenGL.

We have strengths in performance analysis and tuning, runtime and tools development, shader optimizations, driver development, and porting engines and applications to Vulkan.

For more information about LunarG, please check out our website.