Does Vulkan provide text support (high-quality LCD) that is lacking in OpenGL?

The initial goal of Vulkan 1.0 is to address the functionality of current GPUs and current drivers. So hardware capabilities are stressed as opposed to middleware. High quality text rendering (anything involving fonts) is out of scope for this level of activity. Vulkan is ideal for layered implementations and layered APIs that would run on top of Vulkan.

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