About Erika Johnson

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So far Erika Johnson has created 64 blog entries.

Vulkan extension helps developers debug unexpected behavior or compatibility issues

Learn about a Vulkan extension that helps developers debug unexpected behavior or compatibility issues by allowing an application to query info about Vulkan tools active on a system. This extension is VK_EXT_tooling_info and is available now in the SDKs for Vulkan header 1.2.135. […]

By |2020-05-01T12:04:56-06:00May 1st, 2020|News|

New Vulkan 1.2 SDKs Support Provisional Ray Tracing Extension

New Vulkan 1.2 SDKs Support Provisional Ray Tracing Extension LunarG has released new Windows, Linux, and macOS SDKs for Vulkan header 1.2.135.0. The prior SDK supported Vulkan API revision 1.2.131. Please read on for the list of many new features in the SDK, including shader tool chain API libraries, the provisional ray tracing extension, and [...]

By |2020-04-08T11:44:23-06:00April 8th, 2020|News|

Results are Available for LunarG’s 2019 Vulkan Ecosystem Survey

Hi Vulkan API Developers! We conducted a survey of Vulkan usage and Vulkan ecosystem needs in December of 2019. Thanks to all the developers who answered our survey questions. The very constructive and informed feedback to this survey has resulted in a heightened focus from the Khronos Vulkan working group and ecosystem contributors to fix [...]

By |2020-02-19T16:40:33-07:00February 19th, 2020|News|

LunarG 2019 Vulkan ecosystem survey closed. Results posted in February

Thanks to those who completed LunarG's recent 2019 Vulkan API ecosystem survey. We are analyzing the feedback and will be sharing key learnings with the Vulkan working group. Look for a post later in February linking to the final survey results and analysis.

By |2020-01-17T09:19:19-07:00January 17th, 2020|News|