
Today, LunarG released new Windows, Linux, and macOS SDKs for Vulkan header 1.3.239, with four new video decode extensions and additional...
Today, LunarG released new Windows, Linux, and macOS SDKs for Vulkan header 1.3.239, with four new video decode extensions and additional...
After close collaboration with AMD’s GPUOpen team, LunarG is excited to announce the release of DX12 and DXR support for...
What’s LunarG been up to in 2022? In December 2021, LunarG conducted a Vulkan SDK and ecosystem survey. Many Vulkan...
LunarG released new Windows, Linux, and macOS SDKs for Vulkan header 1.3.236, including new loader environment variables that support advanced...
Vulkan layers are a unique mechanism that supports expanding the Vulkan API in ways other graphics APIs do not allow....
LunarG presented Source-level Shader Debugging in Vulkan with RenderDoc as part of the Khronos Vulkanise webinar series on October 27,...
Today, LunarG released new Windows, Linux, and macOS SDKs for Vulkan header 1.3.231, including two new features for GFXReconstruct: Virtual...
Source-level debugging is a powerful tool that can aid shader development. This capability is now available to Vulkan shaders using...
GPU software development teams often run into roadblocks they can’t move on their own. LunarG is the industry’s leading problem-solving partner for GPU programming. We provide the tools, expertise, and passion you need to keep moving forward and deliver innovative, quality products. Let us know how we can help your next project succeed.