
LunarG released new Windows, Linux, and macOS SDKs for Vulkan header 1.3.243 with new extensions. The prior SDK supported Vulkan API...

LunarG released new Windows, Linux, and macOS SDKs for Vulkan header 1.3.243 with new extensions. The prior SDK supported Vulkan API...

LunarG software engineers recently presented seven educational talks at the Khronos Vulkanised 2023 event in Munich. Read on to find...

Richard Wright of LunarG presents everything you need to know about Vulkan development within Apple environments. This presentation was given...

Christophe Riccio of LunarG presents an overview of the Vulkan Profiles and shares a tutorial showing how to create and...

Jeremy Gebben of LunarG presents highlights of Vulkan Validation, covering what the validation does and how it benefits developers, how...

Christophe Riccio of LunarG presents how to use the Vulkan Configurator for daily Vulkan development, including: Configuring Vulkan Layers with...

Greg Fischer of LunarG presents an introduction to source-level shader debugging in Vulkan with RenderDoc. Greg will cover the following...

Brad Grantham of LunarG presents an overview of the GFXReconstruct capture and replay tool, including use cases. He’ll cover capture,...
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