LunarG at Vulkanised 2026: 10 Years of Vulkan!

Vulkanised 2026 (February 9–11, 2026, in San Diego at Qualcomm) was a resounding success, marking a full decade of the Vulkan API with a packed program of keynotes, technical deep dives, panels, developer tools roundtables, and real-world application case studies. The energy level was high—developers, engine builders, hardware vendors, and Khronos working group members came together to celebrate progress, share innovations, and shape the future of cross-platform graphics and compute.

LunarG was proud to contribute significantly to the event, with our team delivering several standout sessions:

Karen Ghavam, Spencer Fricke, and Brad Grantham also represented LunarG perspectives on two panel sessions at the conference.
 

These talks sparked great discussions, valuable feedback, and new ideas that will fuel our ongoing work on the Vulkan SDK, validation layers, tools, and ecosystem support.

A massive thank you to the Khronos team for organizing such a high-quality event, to Qualcomm for hosting, to all the speakers and attendees for the engaging conversations, and to the broader Vulkan community for your passion and contributions over the past 10 years.

Download or View the LunarG Presentations

Slides and videos from our Vulkanised 2026 sessions are now available so you can revisit the content or share it with your teams:

If you missed a session or want to dive deeper into any of these topics, reach out—we’re always happy to discuss the Vulkan SDK, validation improvements, ray tracing integrations, SPIR-V tooling, or how these advancements can support your projects.

Here’s to the next decade of Vulkan—thank you to everyone who made Vulkanised 2026 so special!

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