The 2025 LunarG Ecosystem Survey guided our development efforts throughout the year. This post summarizes the key advancements we delivered and where we’re headed next.
Mastering GFXReconstruct: Part 4
This article explains what a .gfxr file contains, how it’s structured, what gets captured (and what does not), and why replay is typically deterministic and visually identical to the original run.
Mastering GFXReconstruct: Part 3
It’s time to capture your first GPU workload and generate a .gfxr trace file—the foundation for debugging, performance analysis, and replay testing.
Introducing the Vulkan Drivers Tab
The new Vulkan Drivers tab in vkconfig empowers you to manage your Vulkan environment with unprecedented control, reducing setup time and accelerating iteration.
LunarG Achieves Vulkan 1.3 Conformance with KosmicKrisp on Apple Silicon
KosmicKrisp, LunarG’s Vulkan-to-Metal driver for Apple Silicon, has passed the Vulkan Conformance Test Suite (CTS), a rigorous, Khronos-mandated benchmark of API correctness.Thus, KosmisKrisp is now a Khronos Vulkan conformant product for Vulkan 1.3.
Mastering GFXReconstruct: Part 2
The second post in our comprehensive series on GFXReconstruct describes basic setup and usage.
LunarG at XDC 2025: KosmicKrisp Overview
At XDC 2025, LunarG presented an overview of KosmicKrisp. Slides and a link to the video presentation are now available.
Mastering GFXReconstruct: Part 1
Welcome to the first post in our comprehensive series on GFXReconstruct, an open-source tool designed to capture and replay graphics API calls.


