LunarG software engineers recently presented seven educational talks at the Khronos Vulkanised 2023 event in Munich. Read on to find the YouTube links to their presentations:
Vulkanised 2023 Presentations by LunarG Software Engineers
- Source-level Shader Debugging in Vulkan with RenderDoc by Greg Fischer and Jeremy Hayes
- How to Create a Vulkan Profile by Christophe Riccio
- Enhanced Debugging with the Vulkan Loader by Mark Young
- Vulkan Development for Apple Environments by Richard Wright
- GFXReconstruct – Tools to Capture and Replay Graphics API Calls by Brad Grantham
- Using the Vulkan Configurator for Daily Vulkan Development by Christophe Riccio
- Using Vulkan Validation Effectively by Jeremy Gebben
- Vulkan Panel Discussion with Karen Ghavam and others