Did you know that since Vulkan 1.2 has been released by Khronos, there is no longer a need for a Vulkan SDK based on 1.0 or 1.1 headers? Read on to learn more in this recently updated and newly titled white paper.

This white paper discusses Vulkan SDK version compatibility. This paper was formerly titled: White Paper Update: Vulkan 1.1 Compatibility Statement & SDK Strategy.

You can find a copy of the new white paper here.

LunarG’s software engineering experts create innovative products and services for open source and commercial customers using leading-edge 3D graphics and compute technologies, including Vulkan, SPIR-V, OpenXR, and OpenGL. We have strengths in performance analysis and tuning, runtime and ecosystem tools development, shader optimizations, driver development, and porting engines and applications to Vulkan.

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