
The LunarG December 2021 SDK and Ecosystem Survey results have been tabulated! Read on to learn our ecosystem improvement plan...

The LunarG December 2021 SDK and Ecosystem Survey results have been tabulated! Read on to learn our ecosystem improvement plan...

We’re asking for your help again. Please share your Vulkan developer experiences in this anonymous survey to help LunarG collect...

Today LunarG released new Windows, Linux, and macOS SDKs for Vulkan header 1.2.198 that include support for many new extensions....

The Windows SDK released September 9, 2021 (1.2.189.2) was repackaged in a new, modular format using the Qt Installer framework....

In November of 2020, LunarG conducted a Vulkan ecosystem survey. Many Vulkan developers shared their requests for improvements. LunarG took...

Last November 2020, LunarG conducted an ecosystem survey and published the survey results in a public report. This status update...

Shader validation caching is a feature recently added to the Vulkan Validation Layers. It is useful because it avoids the...

The Device Simulation Layer (also called Devsim) helps developers write applications that can be used on multiple platforms while following...
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