
LunarG released new Windows, Linux, and macOS SDKs for Vulkan header 1.2.189. These SDKs include support for many new extensions,...

LunarG released new Windows, Linux, and macOS SDKs for Vulkan header 1.2.189. These SDKs include support for many new extensions,...

The purpose of this whitepaper is to describe how to create a Vulkan Layer in symbiosis with the Vulkan ecosystem....

Karen Ghavam from LunarG presented at SIGGRAPH 2021, Simplify Vulkan Development with new Ecosystem Enhancements. This presentation was delivered with...

John Zulauf and Jeremy Gebben from LunarG presented the following topic at SIGGRAPH 2021: Ensuring Vulkan Synchronization by Using Synchronization...

Today LunarG released new Windows, Linux, and macOS SDKs for Vulkan header 1.2.182. These SDKs include support for many new...

Vulkan was originally released in March of 2016. Since that time the Khronos Vulkan Working Group continues to update the...

This white paper discusses how Vulkan can be layered over the native Metal API to support Vulkan development on macOS,...

LunarG releases new Windows, Linux, and macOS SDKs for Vulkan header 1.2.176. These SDKs include support for many new extensions,...
GPU software development teams often run into roadblocks they can’t move on their own. LunarG is the industry’s leading problem-solving partner for GPU programming. We provide the tools, expertise, and passion you need to keep moving forward and deliver innovative, quality products. Let us know how we can help your next project succeed.