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August 13, 2025/
At SIGGRAPH 2025, LunarG presented updates on the Vulkan SDK and ecosystem and described capture and replay of Vulkan and...

August 7, 2025/
LunarG is thrilled to announce KosmicKrisp, LunarG’s new Vulkan driver for Apple hardware, built within the Mesa 3D graphics framework.

July 24, 2025/
GFXReconstruct now includes initial support for rebinding buffer device addresses at replay time. This post introduces the problem, explains our...
Partner with LunarG to do impossible things.
The complexity of GPU software development is relentless, but every “unsolvable” problem that comes up is really an opportunity to create a stronger product.
We believe collaboration is one of the great benefits and opportunities of being part of the visual computing community, and our strength is in our shared expertise. While we focus on your GPU coding issues, you can focus on creating unforgettable visual experiences.
Together, we’ll unlock the full power and potential of today’s GPU’s to surpass your customers’ expectations.
We believe collaboration is one of the great benefits and opportunities of being part of the visual computing community, and our strength is in our shared expertise. While we focus on your GPU coding issues, you can focus on creating unforgettable visual experiences.
Together, we’ll unlock the full power and potential of today’s GPU’s to surpass your customers’ expectations.
