Richard Wright of LunarG presents everything you need to know about Vulkan development within Apple environments.
This presentation was given on February 9th at the Khronos Vulkanised event in Munich.
Richard Wright of LunarG presents everything you need to know about Vulkan development within Apple environments.
This presentation was given on February 9th at the Khronos Vulkanised event in Munich.
Welcome to the first post in our comprehensive series on GFXReconstruct, an open-source tool designed to capture and replay graphics...
GPU software development teams often run into roadblocks they can’t move on their own. LunarG is the industry’s leading problem-solving partner for GPU programming. We provide the tools, expertise, and passion you need to keep moving forward and deliver innovative, quality products. Let us know how we can help your next project succeed.