Richard Wright of LunarG presents everything you need to know about Vulkan development within Apple environments. This presentation was given on February 9th at the Khronos Vulkanised event in Munich. Click here for a link to Richard’s presentation.
Creating Vulkan Profiles
Christophe Riccio of LunarG presents an overview of the Vulkan Profiles and shares a tutorial showing how to create and use a Vulkan Profile. This presentation was given on February 9th at the Khronos Vulkanised event in Munich. Click here for a link to Christophe’s presentation.
Using Vulkan Validation Effectively
Jeremy Gebben of LunarG presents highlights of Vulkan Validation, covering what the validation does and how it benefits developers, how to interpret and fix validation errors, configuration options to improve productivity, using the debug utilities extension, current limitations of validation, and recent and upcoming improvements. This presentation was given on February 8th at the Khronos Vulkanised event in Munich. Download Presentation Here
Using the Vulkan Configurator for Daily Vulkan Development
Christophe Riccio of LunarG presents how to use the Vulkan Configurator for daily Vulkan development, including: Configuring Vulkan Layers with Vulkan Configurator Understanding Vulkan Configurator and a few tricks Vulkan Configurator 3 : Work in progress This presentation was given on February 8th at the Khronos Vulkanised event in Munich. Click here for a link to Christophe’s presentation.
Source-level Shader Debugging in Vulkan with RenderDoc
Greg Fischer of LunarG presents an introduction to source-level shader debugging in Vulkan with RenderDoc. Greg will cover the following topics: What is RenderDoc? What is NonSemantic.Shader.DebugInfo.100 How to generate source-level debug information DebugInfo Instructions Status of compiler toolchain support Demo: How to debug shaders in RenderDoc This presentation was given on February 8th at the Khronos Vulkanised event in Munich. Click here for a link to Greg’s presentation.
GFXReconstruct – Tools to Capture and Replay Graphics API Calls
Brad Grantham of LunarG presents an overview of the GFXReconstruct capture and replay tool, including use cases. He’ll cover capture, replay, other tools, and architecture. This presentation was given on February 8th at the Khronos Vulkanised event in Munich. Click here for a link to Brad’s presentation.
Enhanced Debugging with the Vulkan Loader
Mark Young of LunarG presents an overview of the Vulkan Desktop Loader and Layers. He’ll discuss logging improvements and filtering environment variables and share two documents that provide additional information. This presentation was given on February 8th at the Khronos Vulkanised event in Munich. Click back here for a link to Mark’s presentation.
Take A Survey. Help LunarG Improve the Vulkan Ecosystem
We’re asking for your help again. Please take the annual Vulkan SDK and Ecosystem Survey Please share your Vulkan developer experiences in this anonymous survey to help LunarG collect data and make smart choices about current and future investments in Vulkan ecosystem tools. This survey is a cooperative effort between LunarG and the Khronos Vulkan Working Group. CLICK HERE to take the survey. This survey will close at end of the day on Monday, February 27th (GMT-7). We take your feedback from previous surveys seriously and have achieved great results by using survey data to prioritize LunarG projects in 2022. The project results of the last survey can be found here. More information about LunarG LunarG’s software engineering experts create innovative software solutions for open-source and commercial customers using leading-edge 3D graphics and compute technologies, including Vulkan, SPIR-V, OpenXR, and OpenGL. We have strengths in performance analysis and tuning, runtime and tools development, shader optimizations, driver development, and porting engines and applications to Vulkan. Our software engineering team is based in Fort Collins, Colorado. LunarG was founded by software experts who are passionate about 3D graphics. For additional information about LunarG, please check out our website.