Error Reporting Improvements for Vulkan Validation Layers

The Vulkan validation layers provide important information about the behavior and correctness of applications, and it is important that validation transfers this information to the user as clearly, usefully, and completely as possible.

Community feedback, received through LunarXchange, Github, and Vulkan Ecosystem Surveys have highlighted several areas for improvement and we have recently turned our focus towards updating the layer messaging systems. Read on for more information about these improvements and a link to our new white paper.

Recent Improvements

LunarG has created a white paper to introduce several recent improvements and additions to Validation layer messaging:

  • VUID-Annotated specifications in SDKs
  • Returning Relevant Vulkan Objects in Debug Callback
  • Unique Message Identifiers
  • Plain-text Object Types and Names
  • Message Filtering
  • Message Repetition Limit

Click here for a copy of this Validation Layer Error Reporting Improvements white paper.

More information about LunarG

LunarG’s software engineering experts create innovative products and services for open source and commercial customers using leading-edge 3D graphics and compute technologies, including Vulkan, OpenXR, SPIR-V, and OpenGL. We have strengths in performance analysis and tuning, runtime and tools development, shader optimizations, driver development, and porting engines and applications to Vulkan. Our software engineering team is based in Fort Collins, Colorado. LunarG was founded by software experts who are passionate about 3D graphics.

For more information about LunarG, please check out our new website.

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