Portable Raytracing with GFXReconstruct

Capturing and replaying ray-tracing commands in a device-independent manner has been challenging. However, Vulkan developers can now benefit from a solution we’ve implemented in GFXReconstruct. This advancement allows for the capture of ray tracing commands on one device and their accurate replay on another.

GFXR - Portable Raytracing doc thumb
Download the “GFXReconstruct – Portable Raytracing” whitepaper here!

 

Check out Fabian’s white paper for details on how we achieved this!

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