Shader‐Compiler Technologies and Services
Our extensive shader‐compiler expertise comes from years of work on enhancements to shader‐compiler stacks for clients and our open‐source and proprietary development efforts.
LunarG’s shader-compiler language and technology experience includes optimization, bug fixes, development, and integration for:
- Vulkan Shading IR (SPIR-V)
- OpenGL Shading Language (GLSL)
- OpenGL ES Shading Language (ESSL)
We have also created a number of innovative shader‐compiler components, including LunarGLASS, LunarGOO, and Glassy Mesa.