Debugging Vulkan shaders, especially compute shaders, can be very difficult to do even with the aid of a powerful debugging tool like RenderDoc. Debug Printf is a recent Vulkan feature that allows developers to debug their shaders by inserting Debug Print statements. This feature is now supported within RenderDoc in a way that allows for … Continue reading Using Vulkan Debug Printf
Copy and paste this URL into your WordPress site to embed
Copy and paste this code into your site to embed