LunarG has released new Vulkan SDKs for Windows, Linux, and macOS based on the header.  This SDK contains new extensions released by NVIDIA to support the Turing GPU architecture. Read on for an overview of new features in the release and links to the release notes and the SDKs.

SDK released 10/04/2018

Overview of changes and additions to Vulkan SDK

  1. New extensions, including those released by NVIDIA to support their Turing GPU  architecture
    • VK_EXT_astc_decode_mode
    • VK_EXT_inline_uniform_block
    • VK_KHR_vulkan_memory_model
    • VK_NV_compute_shader_derivatives
    • VK_NV_corner_sampled_image
    • VK_NV_fragment_shader_barycentric
    • VK_NV_mesh_shader
    • VK_NV_representative_fragment_test
    • VK_NV_scissor_exclusive
    • VK_NV_shader_image_footprint
    • VK_NV_shading_rate_image
    • VK_NVX_raytracing
  2. VUID validation coverage documentation
  3. Bug fixes and improved validation coverage

More Information

Please read the Release Notes for LinuxRelease Notes for Windows, or Release Notes for macOS for additional information or go to LunarXchange to download this new SDK.

LunarG’s software engineering experts create innovative products and services for open source and commercial customers using leading-edge 3D graphics and compute technologies, including OpenGL, Vulkan, OpenXR, and SPIR-V.

We have strengths in performance analysis and tuning, runtime and tools development, shader optimizations, driver development, and porting engines and applications to Vulkan.

For more information about LunarG, please check out our website.