LunarG has released new Vulkan SDKs for Windows, Linux, and macOS based on the header. This release includes maintenance updates and the latest extensions.

Overview of new additions to Vulkan SDK

  • Improved validation layer coverage and bug fixes
  • Since the release of SDK, the following extensions have been added to the Vulkan spec and may be supported by a Vulkan device:
    • VK_KHR_spirv_1_4
    • VK_KHR_shader_clock
    • VK_KHR_timeline_semaphore
    • VK_KHR_shader_subgroup_extended_types
    • VK_GOOGLE_user_type
    • VK_IMG_format_pvrtc


The VK_LUNARG_assistant_layer has been removed. This functionality has moved to the VK_LAYER_KHRONOS_validation as a new object (VK_VALIDATION_FEATURE_ENABLE_BEST_PRACTICES_EXT). Refer to the Best Practices documentation.

For more information

Much of the documentation for this SDK is contained in the Getting Started Guides (Windows Getting Started GuideLinux Getting Started GuidemacOS Getting Started Guide), found in the Documentation directory of the SDK and on this website. Please read the Release Notes for LinuxRelease Notes for Windows, or Release Notes for macOS for additional information or go to the Vulkan SDK download site to download this new SDK.

LunarG’s software engineering experts create innovative products and services for open source and commercial customers using leading-edge 3D graphics and compute technologies, including Vulkan, SPIR-V, OpenXR, and OpenGL. We have strengths in performance analysis and tuning, runtime and tools development, shader optimizations, driver development, and porting engines and applications to Vulkan.

For more information about LunarG, please check out our website.