Does Vulkan support Khronos’ glTF?

The glTF file format supports transmission of 3D assets between applications and across the network. It was originally designed with WebGL and OpenGL ES in mind. Because of this, certain design elements require modification for Vulkan applications. With some work, you can manually modify a glTF file and parse it to load in Vulkan. Future glTF specs are being developed for better compatibility with the Vulkan API.

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