Can I mix OpenGL rendering with Vulkan rendering?

Many extensions have been added to Vulkan to allow coordination between OpenGL and Vulkan interaction, including Khronos-wide supported extensions. In addition, vendor specific extensions continue to improve the amount of coordination that can be done. The best place to start investigating the amount of interaction possible is by reviewing the VK_KHR_external_memory*, VK_KHR_external_semaphore*, and VK_KHR_external_fence* groups of extensions.”

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