Category Archives: Blog

The latest from LunarG

New LunarGOO Front End

The feedback on LunarGOO has been great.  Getting shaders and comments from users is much more engaging than pondering what they might want to compile or say about our compiler.  Our team continues to bring up new functionality at a … Continue reading

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The Next Online Service: 3D Drivers

1986: This is when I started developing 3D drivers. The internet only connected a very small number of folks. Sure, I could use it to send e-mail to my colleagues at HP, but I certainly never expected the entire planet … Continue reading

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The Story Behind LunarGOO

LunarG has been developing LunarGLASS for about 4-5 months now, but less than a month ago we had a company retreat and came up with the idea for using this technology to create LunarGOO:  LunarG’s Online Optimizing Shader Compiler.  This … Continue reading

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